11/7/2022 0 Comments Raceroom racing experience drift![]() ![]() Also very noticeable, is the way the wheel is strong and resistant without being heavy. This shift effect seems a bit overdone from default, but with some adjustment, it can be tuned to your own personal liking. One of the most noticeable traits is the satisfying kick it gives on shifts. The force feedback (FFB) is strong and detailed. But once you start driving, you won't really notice the difference, and that's really the most important bit. It just doesn't have that certain shine to it. This is not to say to graphics are poor by any stretch of the imagination, because that's not true either the sun glare looks good and the reflections in the paint are accurate. Today we are seeing graphics that are near photo quality, and after driving some of the other sims on the market, I must say R3E looks a bit cartoony. Simply put, the sounds are very, very good. The difference between interior and exterior views is quite large as you would expect, and the reverb sounds amazing in tunnels. There's no denying, these guys have got the sound down. THE SOUND! That's the first thing that caught my attention. So, does the gameplay make it worth the risk of being sucked into paying for more content? ![]() The rather unique pricing model may seem reasonable depending on your specific desires, or may seem expensive by comparison. These prizes range from vRP to VIP tickets to a real ADAC Masters race or a new Fanatec wheel. R3E does host hot-lap competitions with real prizes, which is similar to some elements found in iRacing (which can cost considerably more with its monthly fees). For those who can't bear the thought of not having full access to all content, R3E can become somewhat expensive in comparison to other simulators which come at a one-time fee, plus a DLC or two perhaps. After all, it can indeed be played for free - if you can restrain yourself after you've been teased by monetized content. This makes R3E somewhat of a budget friendly sim. vRP can be bought for a reasonable price, or can be won in competitions. The rest of the content is purchased using "vRP": R3E's own currency. R3E is a free-to-play racing simulator, which means you can download it for free, and drive a small selection of cars and tracks. With the majority of the content requiring purchase, the graphics not as pretty as that of competing sims on the market, and still being under development, how can they maintain their following? So, is it just another case of so-called "fanboy-ism" or have they really got something going for them? In the shadow of this years sims and latest releases, there remains a loyal following of RaceRoom Racing Experience (or R3E) by Sector 3 Studios. ![]()
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